2月27日,魅族科技微博发文回应手机退市谣言:亲爱的魅友和关心魅族的各界朋友们,近日互联网上关心魅族的声音持续发酵,产生了很多错误解读。在此郑重通告,对于网上关于魅族公司“破产重组,业务停摆,手机退市”等谣言和不实报道,我们将坚决追究造谣及传谣者的法律责任,守护清朗网络空间。
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In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.